So now that I've got my goals ready (Challenge, Fellowship, and Expression) it's time to build what the game is.
Italic is a game mechanic term
Bold is a thematic term
Who:
The game is built for Player(s). The target group is teens through adults because of the complexity of the interactions. The themes of the game would suit players that enjoy cooperative games with strong thematics, a moderate amount of chance, and many options. The game is not designed for those who desire strictly low chance, a competitive atmosphere, or an abstract setting.
What: (The big one)
I want a game where the player acts to [ overcome challenges using the resources available to them ]. That's the core gameplay loop - most of the play in the game will be this.
A supporting loop is that [ overcoming challenges provides additional resources ] and that [ failing to overcome challenges provides penalties ].
[ Failing too many or key challenges will result in a Lose condition ].
The challenges for a match are selected from a large pool.
Challenges are divided into Sets that share a Theme or Setting.
Where:
Physical copies of the game are built to be played on a table with ample space. Digital copies would be suitable for Windows, Android, and iOS.
When:
1-2 years of hobby time to generate the game, test it, and make prototypes
Why:
To have a cooperative game that combines the play of deck builders with the progression and persistence of adventure games
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