I've been working through the Udemy course, and have just finished a text adventure game module. It's helping me understand state machines and basic game engines, but I have a long way to go before I can start assembling Immortal's engine.
With that knowledge, I feel that it's time to outline the game so that I can understand what it's requirements are. Ideally, this record will get granular enough to provide the pseudo code that I can translate directly into C# for UNITY.
I've got the most experience in writing in a 'fractal' or snowflake manner, starting with the broadest of strokes and expanding from that base into more and more detail until the entity is complete. With that in mind, I searched for a software that could easily contain the whole outline of the game in a single file while also providing a very clear hierarchy.
After playing around with Inspiration, Google Docs, and considering specialist software, I loaded up Notepad ++ and started writing in a C# file. I chose that because with the #region 'region name' tag, I can define whole tracts of text to be collapsible. That lets me control the hierarchy exactly how I want, and also display the whole outline at a moments notice at a low cost of file space.
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